Game Physics, Second Edition

Game Physics, Second Edition

David H. Eberly
Quanto ti piace questo libro?
Qual è la qualità del file?
Scarica il libro per la valutazione della qualità
Qual è la qualità dei file scaricati?
Create physically realistic 3D Graphics environments with this introduction to the ideas and techniques behind the process. Author David H. Eberly includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. The book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations, numerical stability and its relationship to physical stability, and Verlet integration methods. This book even describes when real physics isn't necessary - and hacked physics will do.
Anno:
2010
Edizione:
2
Casa editrice:
Morgan Kaufmann
Lingua:
english
Pagine:
942
ISBN 10:
0123749034
ISBN 13:
9780123749031
File:
PDF, 15.01 MB
IPFS:
CID , CID Blake2b
english, 2010
Scaricare (pdf, 15.01 MB)
La conversione in è in corso
La conversione in non è riuscita

Termini più frequenti